When you hover over an asset in the list, the conflicts dialog shows four actions for each asset with a conflict. To view a list of assets with conflicts, click the collaborate button. Working with conflictsĪfter merging files, if there are any assets with conflicts, Unity displays a red warning icon on the collaborate button in the Editor toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. You might experience issues using other external merge tools. The following merge tools work well with Collaborate: In the Revision Control Diff/Merge drop-down menu, select an external merge tool.On the Editor menu bar, select Edit > Preferences.You can set your external merge tool in the preference settings of the Unity Editor: For more information, see In-Progress edit notifications. The prefab acts as a template from which you can create new object instances in the scene.
![smartsvn diff smartsvn diff](https://usermanual.wiki/Document/smartsvnmanual.361008795-User-Guide-Page-1.png)
The In-Progress feature can help you reduce conflicts on scenes and prefabs An asset type that allows you to store a GameObject complete with components and properties. You can reduce the occurrence of conflicts by publishing small changes often, and communicating with your teammates. More info See in Glossary and other files using the YAML format, Collaborate uses Unity’s Smart Merge tool to perform the merge. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. For scenes A Scene contains the environments and menus of your game. For text files, Collaborate merges files using the currently configured merge tool. Collaborate automatically attempts to merge files and informs you if the attempt fails due to a conflict.
#Smartsvn diff update#
Conflicts occur when another team member makes changes to an asset that you have also changed, and you try to update your project with those changes.